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Mobile Game for Teaching Bilingual

Afrizal, Shafitra (2011) Mobile Game for Teaching Bilingual. Universiti Teknologi PETRONAS. (Unpublished)

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Abstract

Nowadays, English has b~com~ important languag~ worldwide. On this globalization era, people over the world communicate with each other using English as primary language. English has become a compulsory subject for schools in Malaysia. Most of Malaysiar. children fae<> difficulties in learning foreign lar.guage especially English. In addition, current method of teaching English provide less mobility and boring. Thus, the involvement of games in teaching bilingual believes can gives positive impacts on children learning. To design and develop suitable mobile-based education game for preschool and primary school children in their bilingual learning, studies on learning theories and investigate the suitable learning theories for children that can support their learning process is made. To make the teaching of bilingual more attractive and easy to learn, the game is used. In addition, to equip the demand of children's today, this game is created in Android platform. To enhance children's bilingual learning through this technology, it is important to understand how to design the mobile game to teach bilingual. This study explores the exposure of mobile application by five to seven year olds children with the observation of teachers or parents. Through a close examination of the young children's learning process and their attitudes toward mobile games as well as their teachers' comments, this study showed that mobile tech.nology could engage children at a longer period of time in learning environment. Besides it attractiveness of using current technology, the impacts also seen through the improvement of marks obtained from the game. The findings show that most of the teachers and pwents believe that the usage of Mobile Game for Teaching Bilingual is attractive and helpful in teaching foreign language. Most of the respondents agree to the implementation of SPELL IT! Game as a learning tool. The method used throughout the development of the application are throwaway prototyping which will produced more reliable and interactive application as it requires deeper analysis and design process. The creation of this courseware is by using Eclipse Indigo as a programming tool.

Item Type: Final Year Project
Academic Subject : Academic Department - Information Communication Technology
Subject: Z Bibliography. Library Science. Information Resources > ZA Information resources
Divisions: Sciences and Information Technology > Computer and Information Sciences
Depositing User: Users 2053 not found.
Date Deposited: 06 Nov 2013 10:47
Last Modified: 25 Jan 2017 09:41
URI: http://utpedia.utp.edu.my/id/eprint/10153

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