Welcome To UTPedia

We would like to introduce you, the new knowledge repository product called UTPedia. The UTP Electronic and Digital Intellectual Asset. It stores digitized version of thesis, final year project reports and past year examination questions.

Browse content of UTPedia using Year, Subject, Department and Author and Search for required document using Searching facilities included in UTPedia. UTPedia with full text are accessible for all registered users, whereas only the physical information and metadata can be retrieved by public users. UTPedia collaborating and connecting peoples with university’s intellectual works from anywhere.

Disclaimer - Universiti Teknologi PETRONAS shall not be liable for any loss or damage caused by the usage of any information obtained from this web site.Best viewed using Mozilla Firefox 3 or IE 7 with resolution 1024 x 768.

Ergonomics Simulation for Schoolchildren Using Virtual Reality (VRGo)

Nazarudin, Ain Najwa (2019) Ergonomics Simulation for Schoolchildren Using Virtual Reality (VRGo). IRC, Universiti Teknologi PETRONAS. (Submitted)

[img] PDF
Restricted to Registered users only

Download (1590Kb)


VRGo is a virtual reality (VR) application developed to serve as a platform to gain awareness among students in relation to schoolchildren ergonomics. In this work, schoolchildren ergonomics are referred as comfortable ways of sitting in classroom as well as the correct posture of carrying school backpack with the right weight. Poor ergonomics can lead to negative impact to health which is musculoskeletal pain. During class, student regularly sit with poor stance, having their trunk, back, and neck flexed or turned for long periods which can increase musculoskeletal pain from the classroom environment. Therefore, by trying to apply virtual environment in the learning process through VRGo application, this would as much grab the children interest about ergonomics and making them absorb the materials even more compared to the previous conventional ways of learning and training methods. It is surely will be interactive and fun to the school-aged children as Virtual Reality has 3D elements in it which can let them imagine it inside their head and be stored as memory. There are several objectives of this study which are to identify the suitable method in creating simulation in virtual reality, to develop schoolchildren ergonomics VRGo prototype application and also to conduct the test of functionality for VRGo. Survey and questionnaire based on Standard Nordic Body Map Questionnaire (SNBMQ) is done at a school in Kedah for 9 and 11 years old children to gather information of ergonomics among the students. Unity 3D and C# scripting along with Google Cardboard are used to develop the application.

Item Type: Final Year Project
Academic Subject : Academic Department - Information Communication Technology
Subject: Q Science > Q Science (General)
Divisions: Sciences and Information Technology > Computer and Information Sciences
Depositing User: Ahmad Suhairi Mohamed Lazim
Date Deposited: 09 Sep 2021 19:57
Last Modified: 09 Sep 2021 19:57
URI: http://utpedia.utp.edu.my/id/eprint/20887

Actions (login required)

View Item View Item

Document Downloads

More statistics for this item...