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Development of a Game-Based Courseware for Slow Learners

Anak Stephen, Hilary (2010) Development of a Game-Based Courseware for Slow Learners. UNSPECIFIED. (Unpublished)

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Education is important to all level of people. It is as a key to success in life, but not all people can do well in their education for some reasons. Some people face some difficulties in learning because of their family background, behavior or characteristics, interest, knowledge levels and so on. The purpose of this project is to develop a courseware application for slow learners. The scope is for children at the age of six to nine years old and focus on slow learners in the topic of Mathematical operations. It is also focused on the game-based learning in order to help the slow learners to improve their knowledge in learning process. Slow learner has a problem with the learning method and poor memories. These children do not get sufficient attention in the mainstream education. They usually fail repeatedly in examinations. Establishing special schools for children in this category is not practical. It is ideal to evolve strategies to provide education to these children in normal schools itself. The system is developed using a Rapid Application Development (RAD). This methodology gives much faster development and higher-quality results while reducing development costs and maintaining quality. The system is expected to improve the current learning process for the slow learners. By using this game-based courseware, the slow learners can learn in effective and interactive manner. It provides a dynamic learning environment for the slow learners to acquire the knowledge and strengthen their skills. It is hoped that slow learners will improve their understanding in learning process by using a game-based courseware.

Item Type: Final Year Project
Divisions: Sciences and Information Technology
Depositing User: Users 5 not found.
Date Deposited: 14 Jun 2012 10:25
Last Modified: 25 Jan 2017 09:42
URI: http://utpedia.utp.edu.my/id/eprint/3249

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