“LET’S GO GREEN” MOBILE GAME/APPLICATION FOR GLOBAL WARMING AWARENESS

YVES LOJIU, YVES LOJIU (2012) “LET’S GO GREEN” MOBILE GAME/APPLICATION FOR GLOBAL WARMING AWARENESS. [Final Year Project] (Unpublished)

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Abstract

The objective of the project is to create an interactive game which can create awareness of the carbon footprint and the effect of global warming at an individual level. The game is aimed to be used on mobile platforms such as Android devices including tablets, due to the current population trend with smartphones and the like. The game would comprise of 2 main working parts, the game itself, and the carbon calculator which calculates ones carbon footprint based on the input received during the course of the game.
The concept for this kind of awareness tool is taken from the availability of many carbon calculators out there, and the global warming phenomenon. Alone, the carbon calculator is a very useful tool but it is often treated like the traditional calculator, where it is only used when needed. A different approach must be used to penetrate the current generation’s mindset to raise awareness of global warming.
The project was initiated by analysis of the main problem and the objectives of the project. Further research was done on articles and online resources related to the problem; a literature review was therefore derived.
Other materials were researched, online Android developing kits and carbon footprint formula’s which is crucial to the project. To create the embedded calculator, the formula would be needed and for the game/interface, Android development must be researched to be able to create the game itself.
It is important to fully understand what is need to create a good carbon footprint calculator, and how it should be demographically customized. How the calculator is customized also contributes to the build of the game because the game will be designed to accept inputs that would be used in the calculator to produce an individual’s carbon footprint.
The methodology for this project would be Rapid Application Development (RAD) methodology, since the project is expected to be result-oriented and would require the repetition of certain phases to come up with a workable prototype of the game.

Item Type: Final Year Project
Subjects: T Technology > T Technology (General)
Departments / MOR / COE: Sciences and Information Technology
Depositing User: Users 2053 not found.
Date Deposited: 03 Oct 2012 11:08
Last Modified: 25 Jan 2017 09:41
URI: http://utpedia.utp.edu.my/id/eprint/3926

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