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Learning Through Games - Interactive Case Study

Toh , Kian Leong (2012) Learning Through Games - Interactive Case Study. UNIVERSITI TEKNOLOGI PETRONAS, UNIVERSITI TEKNOLOGI PETRONAS. (Unpublished)

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The objective of the project is to create a game with interactive case studies which can to some extend replicate or simulate a business environment. It is meant to be a prove-of-concept, demonstrating games as a learning tool, even in higher education. Abstract The game is aimed to be a low to medium requirements computer game. The platform was chosen on the basis that most college or university student either owns a personal computer or have easy access to one. Being a computer game, it may also be made available in computer assisted laboratories. The concept for the game is taken from the fact that students lack a platform to apply the business theories they learn in the classroom. By providing this platform for the students, it is expected that the students can better understand and retain the information they gathered in class. This can perhaps counter the effect of students forgetting what they have learnt in class soon after the course is over. By adding games as an additional learning platform, it may provide students with an interesting and engaging choice of acquiring knowledge. Games naturally demands attention of its players. Game objectives or challenges provide motivation for the players to keep playing and think through available options, choices and decisions before committing to them. Research was done on game based learning theory and how it enhances student’s learning experience. The positive effect of gaming is also studied and researched. Further research on game designing and development was needed. It is important to fully understand what is needed to create a good game to retain the interest of its players. Research on the business environment and business strategies will also be required. Providing realistic challenges and business environment will be a major hurdle in this project due to the complexity of the business world. .

Item Type: Final Year Project
Academic Subject : Academic Department - Information Communication Technology
Divisions: Sciences and Information Technology
Depositing User: Sharifah Fahimah Saiyed Yoep
Date Deposited: 01 Apr 2013 11:34
Last Modified: 25 Jan 2017 09:40
URI: http://utpedia.utp.edu.my/id/eprint/6338

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