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Immersive Concept from The Visually Impaired Point of View

Meor Shaharuddin, Nur Hanis (2011) Immersive Concept from The Visually Impaired Point of View. Universiti Teknologi Petronas. (Unpublished)

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Abstract

A computer game is an indoor activity that required less physical movement. The games become more interesting with the help from graphical and audio presentation of the games. However, for the blind user they only depend on the audio instruction in order to play computer games. Besides that, they need to be provided with the sufficient information on the rules and regulation of the game so that the blind user will be well informed on how to play the games. Insufficient information and poor audio instruction will make the blind user reluctant to play the computer games. Therefore, if the blind user is uninterested to continue playing with the games, it will be hard for them to enter the immersive state. This paper will study about how the immersive concept in blind user point of view. The objective of this paper is to determine the attributes of immersion and group the user into level of immersion based on the criteria of immersion present while playing computer games. The three levels of immersion used to group the user are engagement, engrossment and total immersion. To get into these three levels, the user may need to experience one or more of these three attributes of immersion which are unawareness about the environment, unnoticed on the time passing and emotional involvement toward the games. All these three attributes will be used to be monitored during the testing process. The games for the testing are only a tool used to measure the immersiveness of the user. The focus of this study is to measure the criteria of immersion while playing computer games. The first testing was conducted to measure the presence of immersion's attribute while playing computer games. The outcome of this testing is to get the definite definition of immersion in blind user point of view. It used to determine the presence of unaware of time passing, unnoticed about the environment and emotional involvement toward the games. Based on the survey, the final result for this project had shown that the users are immersed by unaware of time passing and unnoticed about the environment. Therefore, this group of users had been group into first level of immersion which is engagement. The further details on how the users being grouped will be discuss in the discussion part.

Item Type: Final Year Project
Academic Subject : Academic Department - Information Communication Technology
Subject: T Technology > T Technology (General)
Divisions: Sciences and Information Technology
Depositing User: Users 2053 not found.
Date Deposited: 30 Sep 2013 16:55
Last Modified: 25 Jan 2017 09:42
URI: http://utpedia.utp.edu.my/id/eprint/7469

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