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Knowing the Hidden Connection of Students using Tagging Game

Abdullah, Aleea Ameera (2011) Knowing the Hidden Connection of Students using Tagging Game. Universiti Teknologi Petronas. (Unpublished)

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Nowadays, it is very important in capturing the knowledge assets in the community either in the organization or in the student community. Previously, people are usually relied on the old method which is the human's manual work in order for them to capture the knowledge. Therefore, this project will be focusing on capturing the knowledge assets or expertise using an interactive way which is the expertise tagging game. The objective of this project is mainly to design a prototype of the game which it will be used to identifY the expertise of the student and lastly to identifY the relationship between the students. Thus, the project will be targeting Universiti Teknologi PETRONAS which mainly the Business Information Systems student to gather their knowledge or expertise. As for the research methodology, this project will be using Zhang (2008) method of tagging game in order to identify the knowledge and expertise which then will lead to creating the relationship between the students. Also, the process of tagging game will provide a points to each tagged that matched the tag cloud and this is one of the attribute of the game that can captured the interest of the player to keep on tagging a person as there is a study shows the successful of this process. At the end of this project, the end result will be the relationship created between the students with regards their expertise.

Item Type: Final Year Project
Academic Subject : Academic Department - Information Communication Technology
Subject: T Technology > T Technology (General)
Divisions: Sciences and Information Technology
Depositing User: Users 2053 not found.
Date Deposited: 30 Sep 2013 16:55
Last Modified: 25 Jan 2017 09:42
URI: http://utpedia.utp.edu.my/id/eprint/7495

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