Hapsami, Hafif Halmi (2011) The Use of lmmersive Virtual Reality in Stroke Rehabilitation by Using Microsoft Kinect™. [Final Year Project] (Unpublished)
2011 - The usage of immersive virtual reality in stroke rehabilitation by using microsoft kinect.pdf
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Abstract
This report is a preliminary step onto developing a new way of rehabilitation
technique for stroke patient using Microsoft Kinect as the input device. Currently, many
typical virtual reality based stroke rehab has been practices to treat these patient such as
treadmill, pointing device, hands glove, body suit and many more whereby they have
been identified as costly, bulky and also not feasible for distance patients to have their
regular set of rehab exercises. With such problems in place, it is crucial to have a better
solution which could help the medical industry to stay innovative, creative and effective.
Moreover, this project aims to produce a low cost home-based physical VR therapy
application intended for hand stroke patients. The project will involves several phases
which follow the incremental model whereby firstly the construction of the basic game
environment followed by the analysis and design of the system or rehab activities
requirements, the implementation of the prototype which enhanced with the usability
testing result, further testing and finally the increment routines to complete the
milestones.
Item Type: | Final Year Project |
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Subjects: | T Technology > T Technology (General) |
Departments / MOR / COE: | Sciences and Information Technology > Computer and Information Sciences |
Depositing User: | Users 2053 not found. |
Date Deposited: | 09 Oct 2013 11:07 |
Last Modified: | 25 Jan 2017 09:41 |
URI: | http://utpedia.utp.edu.my/id/eprint/8762 |