Welcome To UTPedia

We would like to introduce you, the new knowledge repository product called UTPedia. The UTP Electronic and Digital Intellectual Asset. It stores digitized version of thesis, dissertation, final year project reports and past year examination questions.

Browse content of UTPedia using Year, Subject, Department and Author and Search for required document using Searching facilities included in UTPedia. UTPedia with full text are accessible for all registered users, whereas only the physical information and metadata can be retrieved by public users. UTPedia collaborating and connecting peoples with university’s intellectual works from anywhere.

Disclaimer - Universiti Teknologi PETRONAS shall not be liable for any loss or damage caused by the usage of any information obtained from this web site.Best viewed using Mozilla Firefox 3 or IE 7 with resolution 1024 x 768.

The Use of lmmersive Virtual Reality in Stroke Rehabilitation by Using Microsoft Kinect™

Hapsami, Hafif Halmi (2011) The Use of lmmersive Virtual Reality in Stroke Rehabilitation by Using Microsoft Kinect™. Universiti Teknologi Petronas. (Unpublished)

[img] PDF
Download (2909Kb)


This report is a preliminary step onto developing a new way of rehabilitation technique for stroke patient using Microsoft Kinect as the input device. Currently, many typical virtual reality based stroke rehab has been practices to treat these patient such as treadmill, pointing device, hands glove, body suit and many more whereby they have been identified as costly, bulky and also not feasible for distance patients to have their regular set of rehab exercises. With such problems in place, it is crucial to have a better solution which could help the medical industry to stay innovative, creative and effective. Moreover, this project aims to produce a low cost home-based physical VR therapy application intended for hand stroke patients. The project will involves several phases which follow the incremental model whereby firstly the construction of the basic game environment followed by the analysis and design of the system or rehab activities requirements, the implementation of the prototype which enhanced with the usability testing result, further testing and finally the increment routines to complete the milestones.

Item Type: Final Year Project
Academic Subject : Academic Department - Information Communication Technology
Subject: T Technology > T Technology (General)
Divisions: Sciences and Information Technology > Computer and Information Sciences
Depositing User: Users 2053 not found.
Date Deposited: 09 Oct 2013 11:07
Last Modified: 25 Jan 2017 09:41
URI: http://utpedia.utp.edu.my/id/eprint/8762

Actions (login required)

View Item View Item

Document Downloads

More statistics for this item...