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The Use of lmmersive Virtual Reality in Stroke Rehabilitation by Using Microsoft Kinect™

Hapsami, Hafif Halmi (2011) The Use of lmmersive Virtual Reality in Stroke Rehabilitation by Using Microsoft Kinect™. Universiti Teknologi Petronas. (Unpublished)

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Abstract

This report is a preliminary step onto developing a new way of rehabilitation technique for stroke patient using Microsoft Kinect as the input device. Currently, many typical virtual reality based stroke rehab has been practices to treat these patient such as treadmill, pointing device, hands glove, body suit and many more whereby they have been identified as costly, bulky and also not feasible for distance patients to have their regular set of rehab exercises. With such problems in place, it is crucial to have a better solution which could help the medical industry to stay innovative, creative and effective. Moreover, this project aims to produce a low cost home-based physical VR therapy application intended for hand stroke patients. The project will involves several phases which follow the incremental model whereby firstly the construction of the basic game environment followed by the analysis and design of the system or rehab activities requirements, the implementation of the prototype which enhanced with the usability testing result, further testing and finally the increment routines to complete the milestones.

Item Type: Final Year Project
Academic Subject : Academic Department - Information Communication Technology
Subject: T Technology > T Technology (General)
Divisions: Sciences and Information Technology > Computer and Information Sciences
Depositing User: Users 2053 not found.
Date Deposited: 09 Oct 2013 11:07
Last Modified: 25 Jan 2017 09:41
URI: http://utpedia.utp.edu.my/id/eprint/8762

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