Virtual Lego

Md Nor, Arfah (2006) Virtual Lego. [Final Year Project] (Unpublished)

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Abstract

The report, entitled Virtual Lego, reveals the route taken of exploring the technology of
Virtual Reality (VR) in implementing a 3D virtual reality toy, begins with the project
planning and ends with the results and recommendations of the end-product. The main
objective of this project is to develop a prototype of Virtual Lego that is capable of
generating and sharing users' ideas in assembling, disassembling and reassembling the
basic Lego blocks inside a virtual world via a networked virtual reality. The greatest
challenge to Virtual Lego is to provide the users with a sense of immersion and realism
throughout their navigation and manipulation processes of the virtual objects inside the
3D scene. Not only a mean in experiencing the beauty of virtual reality, Virtual Lego is
also introducing the VR tools and giving opportunities for its users to hands-on the
special and high technology VR input device. The methodology consists of four phases
including the research and fact-finding, system planning and design, development and
testing, and project closing and submission. Virtual Lego is seen to be capable of
exploring and addressing the need of new and effective approaches for educational and
entertainment, regardless to the level of the ages.

Item Type: Final Year Project
Subjects: T Technology > T Technology (General)
Departments / MOR / COE: Sciences and Information Technology > Computer and Information Sciences
Depositing User: Users 2053 not found.
Date Deposited: 22 Oct 2013 14:37
Last Modified: 25 Jan 2017 09:46
URI: http://utpedia.utp.edu.my/id/eprint/9466

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