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APPLYING GAMIFICATION IN MOBILE APPLICATION TO REDUCE SCREEN TIME

AZHAR, AZNOL HANIM (2020) APPLYING GAMIFICATION IN MOBILE APPLICATION TO REDUCE SCREEN TIME. IRC, Universiti Teknologi PETRONAS. (Submitted)

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Abstract

During our everyday lives, embracing technology has increased the time we spend in front of the computer and changed the way we interact and work. In recent years there have been several applications and their offerings that have been created and introduced tools for screen time management to inform the user about how to improve their digital wellbeing. These tools represent a significant step in the process, bringing knowledge and helping users improve their habits. Several studies have concentrated on apps for screen time monitoring but not from the perspective of game elements. Therefore, this paper aims to address feature needs of users by designing game elements in mobile apps. The findings of this study therefore provide a recommendation on how to enhance the functionality of the current screen time monitoring tools and what additional features can be added to serve their function and enable users to improve their behaviour.

Item Type: Final Year Project
Academic Subject : Academic Department - Information Communication Technology
Subject: Q Science > Q Science (General)
Divisions: Sciences and Information Technology > Computer and Information Sciences
Depositing User: Ahmad Suhairi Mohamed Lazim
Date Deposited: 23 Sep 2021 23:44
Last Modified: 23 Sep 2021 23:44
URI: http://utpedia.utp.edu.my/id/eprint/21706

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