APPLYING GAMIFICATION IN MOBILE APPLICATION TO REDUCE SCREEN TIME

AZHAR, AZNOL HANIM (2020) APPLYING GAMIFICATION IN MOBILE APPLICATION TO REDUCE SCREEN TIME. [Final Year Project] (Submitted)

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Abstract

During our everyday lives, embracing technology has increased the time we spend in front of
the computer and changed the way we interact and work. In recent years there have been several
applications and their offerings that have been created and introduced tools for screen time
management to inform the user about how to improve their digital wellbeing. These tools
represent a significant step in the process, bringing knowledge and helping users improve their
habits. Several studies have concentrated on apps for screen time monitoring but not from the
perspective of game elements. Therefore, this paper aims to address feature needs of users by
designing game elements in mobile apps. The findings of this study therefore provide a
recommendation on how to enhance the functionality of the current screen time monitoring
tools and what additional features can be added to serve their function and enable users to
improve their behaviour.

Item Type: Final Year Project
Subjects: Q Science > Q Science (General)
Departments / MOR / COE: Sciences and Information Technology > Computer and Information Sciences
Depositing User: Mr Ahmad Suhairi Mohamed Lazim
Date Deposited: 23 Sep 2021 23:44
Last Modified: 23 Sep 2021 23:44
URI: http://utpedia.utp.edu.my/id/eprint/21706

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