SOPIAN, SHAZLIN AFIZA (2013) ANALYZING EFFECTS OF 3D VIDEO GAMES CONTENTS USING ELECTROENCEPHALOGRAPHY (EEG). [Final Year Project] (Unpublished)
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Abstract
Nowadays, the gaming popularity has increased among the society. The 2D technology has almost become the history of the world. Since there is more advance technology which is 3D, the gamers are becoming wilder to try on this new feature. But, there are more side effects that are not yet encounter by the researchers about the pros and cons of the developing technologies. There are a lot of games in the market that we can find. Not all the contents of the games are good for the society. Some has good and bad effects on the human brain and also their behaviour. In this paper, the effects on the video games contents and also the effects on 2D to 3D technologies will be studied thoroughly. The human brain structures and its functions can be learn and understand from this project. Besides that, the different of 2D and 3D games is also explained briefly in this paper. Moreover, the understanding of the human signal brain processing which is recorded by using the electroencephalography (EEG) will be shown. The data collection is then analyzed and conclusion is included at the end of the research. In this projects, it state that the Beta waves in the human brain is increasing after playing the violent game. The results showed successful implementation since the beta waves is representing the activeness of the brain. Finally, the project was successful and all the suggestions for further improvement of the project in the future have been made.
Item Type: | Final Year Project |
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Subjects: | T Technology > TK Electrical engineering. Electronics Nuclear engineering |
Departments / MOR / COE: | Engineering > Electrical and Electronic |
Depositing User: | Users 2053 not found. |
Date Deposited: | 29 Oct 2013 10:51 |
Last Modified: | 25 Jan 2017 09:39 |
URI: | http://utpedia.utp.edu.my/id/eprint/10047 |