Brain Analysis While Playing 2D and 3D Video Games of Nintendo 3DS Using Electroencephalogram (EEG)

Pauzi, Ahmad Alif (2011) Brain Analysis While Playing 2D and 3D Video Games of Nintendo 3DS Using Electroencephalogram (EEG). [Final Year Project] (Unpublished)

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Abstract

To be able to gain knowledge of human brain and study tbe perception of human
towards stimulated events, emotions and sense, scientists have been using few main
methods. They are Electroencephalograph (EEG), Computerized Axial Tomography
(CAT) scans, Magnetic Resonance Imaging (MRI), Functional Magnetic Resonance
Imaging (fMRI) and Magnetoencephalograph (MEG). These technologies, up to this
date are able to help scientists, researchers and doctors to understand how brain
works and doing analysis upon tbem. [1]. Meanwhile tbis prqject will be focusing on
the usage of EEG to do tbe analysis on human brain. The EEG shows electrical
impulses of tbe brain and can be recorded in form of waves. Recently, tbe emerging
of auto stereoscopic 3D technology of Nintendo 3DS has bring new gaming
experience as players can see 3D. The objective of this project is to use EEG
equipment to analyse tbe activity of human brain when playing console game
Nintendo 3DS in 2 dimensions (2D) mode and 3 dimensions (3D) mode. The
purpose of this project is also to study and compare on human brain perception of 2D
and 3D gaming. Our brain perceives 2D and 3D moving images of video games
differently, and we would want to study how different tbey are. In tbe end, tbis
project will be able to explain and conclude how human brain responds to 2D and 3D
gaming of Nintendo 3DS console game and what difference tbey make in human
visual system of brain.

Item Type: Final Year Project
Subjects: T Technology > TK Electrical engineering. Electronics Nuclear engineering
Departments / MOR / COE: Engineering > Electrical and Electronic
Depositing User: Users 2053 not found.
Date Deposited: 06 Nov 2013 10:56
Last Modified: 25 Jan 2017 09:41
URI: http://utpedia.utp.edu.my/id/eprint/10175

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