Ali, Syafiqah (2011) Edutainment Game on Recycling for Kids Using 3-D Visualisation. [Final Year Project] (Unpublished)
2011 - Edutainment Game on Recycling for Kids using 3-D Visualization.pdf
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Abstract
The 'Recycle Warrior' game is one such initiative that exposes children in Malaysia
from age I 0 to 12 years old to an authentic learning experience on recycling issues in a
simulated, 3- Dimensional and exciting enviromnent. The prototype is built with a storyline,
challenges, and a reward system. It is expected to impart necessary knowledge on
the concept and importance of recycling activities to the young children in order to
increase the enviromnental consciousness among them as well as to motivate them to
perform recycling activities in their life. This paper presents the analysis, design,
implementation and evaluation of the prototype. It will first present a review of literature
on recycling, edutaimnent game, comparison between 3-D and 2-D game, game genre
and the children characteristics. It will then discuss on the research methodology
adopted in conducting the research for the design requirements as well as the system
methodology. The system is developed using "Thinking Worlds" which was developed
by Caspian Learning. Besides that, the paper will also it will present on the implications
and challenges that occurred throughout the development process as well as the
recommendation for improvement of the game.
Item Type: | Final Year Project |
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Subjects: | T Technology > T Technology (General) |
Departments / MOR / COE: | Sciences and Information Technology |
Depositing User: | Users 2053 not found. |
Date Deposited: | 12 Nov 2013 08:54 |
Last Modified: | 25 Jan 2017 09:42 |
URI: | http://utpedia.utp.edu.my/id/eprint/10437 |