FaceSnap: Game-based Courseware as a Learning Tool for Children with Social Impairment

Zulkarnain, Nur Zareen (2011) FaceSnap: Game-based Courseware as a Learning Tool for Children with Social Impairment. [Final Year Project] (Unpublished)

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Abstract

Nowadays, computer games have been seen not just as a form of entertainment but
also as a source of education. Gaming has been viewed as a way of making education
fun and is able to engage children in the learning process longer. Games do not only
help normal children but also children with disabilities. The objective of this project
is to find the most suitable game-based method for children with social impairment
and to develop the courseware to see its effectiveness. This courseware will help the
children to Jearn facial expression and social behaviour targeting children with
Asperger's Syndrome. The methodology used in this project is Rapid Application
Development (RAD) and the tools used for the courseware development are Adobe
Flash, Adobe Photoshop, Adobe Illustrator and Adobe Soundbooth. Six children are
tested playing this game to see whether there is any improvement in their score.
These children are divided into Asperger' s Syndrome group and control group which
consist of normal children to see their comparison. The result shows that there is
improvement in their scores which indicates that this courseware is effective in
helping children with social impairment to learn about facial expressions and social
behaviour.

Item Type: Final Year Project
Subjects: T Technology > T Technology (General)
Departments / MOR / COE: Sciences and Information Technology > Computer and Information Sciences
Depositing User: Users 2053 not found.
Date Deposited: 12 Nov 2013 10:37
Last Modified: 25 Jan 2017 09:42
URI: http://utpedia.utp.edu.my/id/eprint/10463

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