MOHO ARIFFIN, MAZEYANTI (2016) GAME-DESIGN MODEL FOR CULTURALLY -ENHANCED SERIOUS GAME. Doctoral thesis, Universiti Teknologi PETRONAS.
2015 -COMPUTER & INFORMATION SCIENCES - GAME-DESIGN MODEL FOR CULTURALLY-ENHANCED SERIOUS GAME - MAZEYANTI MOHD ARIFFIN.pdf
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Abstract
Young learners have different learning expectations and learning styles as compared
to previous generation of learners. Extensive exposure to technologies makes them
anticipates active roles. immediate feedbacks. interactions, experiential learning and
expect associations between content and real-life situations from their learning
environment. However. the current teaching deliveries lack on these elements.
Besides these aspects. studies also revealed that utilizing Ieamer"s cultural
characteristics in learning environment otTers many advantages. unfortunately study
on this aspect in relation to serious game is still limited. To address these limitations.
tour objectives were identified: to identify and analyze extsting serious game design
models. to develop a model for culturally-enhanced senous game. to customize a
serious game which conforms to the model and finally to evaluate the usability and
effectiveness of the customized serious game.
Item Type: | Thesis (Doctoral) |
---|---|
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Departments / MOR / COE: | Sciences and Information Technology > Computer and Information Sciences |
Depositing User: | Mr Ahmad Suhairi Mohamed Lazim |
Date Deposited: | 21 Sep 2021 21:52 |
Last Modified: | 25 Jul 2024 04:18 |
URI: | http://utpedia.utp.edu.my/id/eprint/21538 |