BLAZEBREAKER: GAMIFY THE FLAMES

SAID MOHD NAJIB, ELIAS (2024) BLAZEBREAKER: GAMIFY THE FLAMES. [Final Year Project] (Submitted)

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Abstract

This final year project report explores the development and implementation of a Virtual Reality (VR) simulation aimed at enhancing fire drill safety and emergency preparedness, featuring a maze environment filled with intricate pipe structures that take place in a oil refinery. The project addresses the critical need for effective training methods to ensure occupants are well-equipped to respond to fire emergencies. Leveraging VR technology, the simulation provides an immersive and realistic environment, allowing users to experience and practice fire evacuation procedures in a controlled environment. The report outlines the design and creation of the VR simulation, emphasizing the integration of a maze structure generated randomly using certain algorithm. Users are required to navigate through the maze, simulating the challenges posed by obstructive elements during fire emergencies. The simulation incorporates interactive elements, such as realistic fire effect, enhancing the overall authenticity of the training experience. Through a comprehensive review of existing literature, the report establishes the theoretical foundation for the project, highlighting the significance of immersive training in improving emergency response through gamification. Furthermore, it discusses the potential impact of VR simulations on knowledge retention, decision-making skills, and overall safety awareness. The practical implementation of the VR simulation involved in-depth research from fire safety experts and real-world testing to validate its effectiveness. The report concludes with an analysis of the results, highlighting the positive outcomes observed in user engagement, knowledge acquisition, and skill retention. In conclusion, this final year project contributes to the advancement of fire drill safety by introducing an innovative VR simulation that offers a realistic and interactive training experience. The findings suggest the potential for widespread adoption of VR technology in safety training, paving the way for improved emergency preparedness and response strategies in various environments.

Item Type: Final Year Project
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Departments / MOR / COE: Sciences and Information Technology > Computer and Information Sciences
Depositing User: Mr Ahmad Suhairi Mohamed Lazim
Date Deposited: 29 May 2024 07:14
Last Modified: 29 May 2024 07:14
URI: http://utpedia.utp.edu.my/id/eprint/26985

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