Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness

Johnsan, Thievalson (2024) Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness. [Final Year Project] (Submitted)

Full text not available from this repository.
Item Type: Final Year Project
Subjects: T Technology > T Technology (General)
Departments / MOR / COE: Sciences and Information Technology > Computer and Information Sciences
Depositing User: Mr Ahmad Suhairi Mohamed Lazim
Date Deposited: 16 Aug 2024 04:42
Last Modified: 16 Aug 2024 04:42
URI: http://utpedia.utp.edu.my/id/eprint/28804

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