Johnsan, Thievalson (2024) Enhanced/Customizable integration of Virtual Reality(VR) gamification to help kids with dyslexia on object identification and spatial awareness. [Final Year Project] (Submitted)
Full text not available from this repository.Item Type: | Final Year Project |
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Subjects: | T Technology > T Technology (General) |
Departments / MOR / COE: | Sciences and Information Technology > Computer and Information Sciences |
Depositing User: | Mr Ahmad Suhairi Mohamed Lazim |
Date Deposited: | 16 Aug 2024 04:42 |
Last Modified: | 16 Aug 2024 04:42 |
URI: | http://utpedia.utp.edu.my/id/eprint/28804 |