Learning through games using multimedia courseware for primary school students

Ab Wahab, Siti Farahiyah (2006) Learning through games using multimedia courseware for primary school students. [Final Year Project] (Unpublished)

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Abstract

This project presents a preliminary work on examining the importance of incorporating
the elements of games, in particular complex games, in the design of an interactive
multimedia-learningenvironment to enhance and create an engaging learning experience.
A review suggests that computer games have the potential to enhance the learning
environment; in part due to its interactive and engagement attributes. The result of an
informal survey reveals that "Fraction", one of the mathematic topics taught at schools
was identified as one of the most difficult topics to teach. Thus development of the
prototype software was based on this topic. An initial examination of two current
multimedia courseware CDs used for Mathematic Year 3 under this topic has revealed
that most of the contents in the CDs have integrated all the multimedia elements such as
text, image, audio and graphics but it lacks interactive games and activities that could
stimulate enjoyment and motivation for learning. Activities found consist mainly of
simpleor trivial gamesthat do not lend to sustainedengagement. The architecture and the
preliminary designof the prototype software that integrate complexgames are described.
To form the basis of the courseware development, a pre-survey questionnaire was
conducted to find out students interest on computer games. The results of the survey
showed that 100% or 60 out of 60 respondent express interest and engage on games. The
result of the analysis provides motivations for the development of the learning through
games courseware. The development of the courseware is based on the courseware
development framework which will analyze the requirement and courseware
specification, the initial storyboard, designation of multimedia, the integration of the
storyboard and the design itself and also the testing on the courseware. The result of
testing on the courseware shows that by integrating complex games elements and
multimedia elements on courseware may help students understand and motivate them to
learn. In conclusion, a courseware with additional games elements could be an interactive
and more interesting usable courseware.

Item Type: Final Year Project
Subjects: Z Bibliography. Library Science. Information Resources > ZA Information resources
Departments / MOR / COE: Sciences and Information Technology > Computer and Information Sciences
Depositing User: Users 2053 not found.
Date Deposited: 27 Sep 2013 11:10
Last Modified: 25 Jan 2017 09:46
URI: http://utpedia.utp.edu.my/id/eprint/7064

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