DEVELOPMENT ANDPERFORMANCE TESTING OFONLINETEXT-BASED STRATEGY GAMES

Razali, Mohd Khairul Zaime (2008) DEVELOPMENT ANDPERFORMANCE TESTING OFONLINETEXT-BASED STRATEGY GAMES. [Final Year Project] (Unpublished)

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Abstract

This final draft is to show the results and achievements of the project since the
beginning until it is completed. The development of an online text-based game and the load
tests ran on the game to compare the performance ofthe game against the standard acceptable
level of performance to prove that text-based games can and should be able to provide
acceptable level of performance so that everyone can experience it and have an enjoyable
time playing it. This project shows that the online text-based game developed during the
project are able to provide performances that are above the standard acceptable level of
performance after enduring a load test. The focus of the project is toward developing an
online text-based strategy game using content development and testing and comparing the
performances ofthe game interms ofthroughput, scalability, response time and page loading
time. The objective is to compare the performances of the developed online text-based game
against the standard acceptable level ofperformance using the data obtained from conducting
load tests on the text-based game. In the project that consists of two phases, I used content
development to develop anonline text-based game that is used in thetesting phase as the first
phase and then conducting the load test on the game and compare the results against the
standard acceptable level of performance as the second phase. The comparison are done by
using tools to measure and analyze several parameters of the game's performance which is
throughput, scalability, response time and page loading time to determine the performance of
the game against the standard acceptable level of performance. The methodology used is
Agile software development model which is RUP and AUP. This project shows that online
text-based games are supposed to be lightweight in nature to enable everyone to play the
game to its full potential and enjoying it. I hope that this project will help people to
understand how an online text-based game should perform and also to provide an online textbased
game that meets the standard acceptable level of performance.

Item Type: Final Year Project
Subjects: Z Bibliography. Library Science. Information Resources > ZA Information resources
Departments / MOR / COE: Sciences and Information Technology > Computer and Information Sciences
Depositing User: Users 2053 not found.
Date Deposited: 25 Oct 2013 11:22
Last Modified: 25 Jan 2017 09:45
URI: http://utpedia.utp.edu.my/id/eprint/9911

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