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Ping Pong Simulation

Radzi, Mohd Zulkhairi (2008) Ping Pong Simulation. Universiti Teknologi Petronas. (Unpublished)

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Abstract

The purpose of this project is to come out with a working prototype of the Ping Pong game where the user can play Ping Pong game by using wireless detector of Ping Pong bat that is already equipped with infra red LED. Since normal virtual reality application requires a complex virtual reality system with a lot of wires and sophisticated gadgets to handle the application, this prototype of virtual reality Ping Pong game can be played by only using webcam and modified Ping Pong bat and the system requirement for the application is only average running PC that equip with Intel Pentium 4 or AMD Athlon. This project requires me to develop a game engine by using either DirectX or OpenGL graphic libraries. Both offer inherent advantages and disadvantages, hence warranting a study about these libraries and come out with a better solution. This project use waterfall method where the project consist of 3 phases that consist of all development step in waterfall model. Waterfall model is relevant because the project does not involve with customer. Hardware setup and basic application is done where the motion capture device is ready to be used and the application with basic functionality has completed. There is a lot of improvement that can be made to improve the whole system, both hardware and software. But there are limit where I can improve the hardware since the driver for motion capture is confidential.

Item Type: Final Year Project
Academic Subject : Academic Department - Information Communication Technology
Subject: Z Bibliography. Library Science. Information Resources > ZA Information resources
Divisions: Sciences and Information Technology > Computer and Information Sciences
Depositing User: Users 2053 not found.
Date Deposited: 07 Nov 2013 08:48
Last Modified: 25 Jan 2017 09:45
URI: http://utpedia.utp.edu.my/id/eprint/10233

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