Ping Pong Simulation

Radzi, Mohd Zulkhairi (2008) Ping Pong Simulation. [Final Year Project] (Unpublished)

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Abstract

The purpose of this project is to come out with a working prototype of the Ping Pong
game where the user can play Ping Pong game by using wireless detector of Ping
Pong bat that is already equipped with infra red LED. Since normal virtual reality
application requires a complex virtual reality system with a lot of wires and
sophisticated gadgets to handle the application, this prototype of virtual reality Ping
Pong game can be played by only using webcam and modified Ping Pong bat and the
system requirement for the application is only average running PC that equip with
Intel Pentium 4 or AMD Athlon. This project requires me to develop a game engine
by using either DirectX or OpenGL graphic libraries. Both offer inherent advantages
and disadvantages, hence warranting a study about these libraries and come out with
a better solution. This project use waterfall method where the project consist of 3
phases that consist of all development step in waterfall model. Waterfall model is
relevant because the project does not involve with customer. Hardware setup and
basic application is done where the motion capture device is ready to be used and the
application with basic functionality has completed. There is a lot of improvement
that can be made to improve the whole system, both hardware and software. But
there are limit where I can improve the hardware since the driver for motion capture
is confidential.

Item Type: Final Year Project
Subjects: Z Bibliography. Library Science. Information Resources > ZA Information resources
Departments / MOR / COE: Sciences and Information Technology > Computer and Information Sciences
Depositing User: Users 2053 not found.
Date Deposited: 07 Nov 2013 08:48
Last Modified: 25 Jan 2017 09:45
URI: http://utpedia.utp.edu.my/id/eprint/10233

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