MOHD SHAUKHI, MOHD KHAIRI (2007) ONLINE 2D SOCCER GAME USING SOCKS PROGRAMMING & AGENTS. [Final Year Project] (Unpublished)
2007 Bachelor - Online 2D Soccer Game Using Socks Programming & Agent.pdf
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Abstract
A soccer game is designed to simulate a real soccer game that is played all over the
world. The more realistic the game is, the more it will be played by people. The
development of soccer games nowadays are moving towards creating 3D graphics that
are almost human-like and artificial intelligence that are nearly perfect as a real soccer
players. Some of them allow multiplayer gameplay which allows two people at different
places connect to each other or to a game server and play the same game as opponent or
teammates. This entire feature requires a personal computer which has fast processing
power, a lot of memories, and a high-speed graphic processing chip. The objective of this
project is to design a 2D soccer game which has the AI capability and multiplayer
gameplay but only need minimum requirement to play it. To design such game, a lot of
study and research had to be done in the field of artificial intelligence and networking.
The scope of study also involves the research on the physics of the ball, such as the
movement and interaction with other players. This system is developed using Visual
'
Studio 2005 with the installment of Microsoft .NET 2.0 framework. Coding is done using
WinSocks programming for the multiplayer mode, GDI+ Programming (.NET APis) for
graphical details and Visual Basic language for AI and other features. All features in the
game have meet the targeted requirements. There are still rooms for improvements
mostly on the AI.
Item Type: | Final Year Project |
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Subjects: | T Technology > T Technology (General) |
Departments / MOR / COE: | Sciences and Information Technology > Computer and Information Sciences |
Depositing User: | Users 2053 not found. |
Date Deposited: | 25 Oct 2013 09:07 |
Last Modified: | 25 Jan 2017 09:45 |
URI: | http://utpedia.utp.edu.my/id/eprint/9846 |